Minggu, 21 Februari 2010

Free Ebook Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)

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Free Ebook Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)

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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)


Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)


Free Ebook Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)

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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)

Review

"Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player involvement in story, environment, and character, with specific examples on creating a more immersive, interactive experience. A monumental contribution!"--David Sonnenschein, author of "Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema""Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple nor trivial. "Game Sound" shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention."--The Fat Man, George Alistair Sanger, Legendary Game Audio Guru

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Review

Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player involvement in story, environment, and character, with specific examples on creating a more immersive, interactive experience. A monumental contribution!―David Sonnenschein, author Sound Design: The Expressive Power of Music, Voice and Sound Effects in CinemaGame Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple or trivial. Game Sound shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention.―The Fat Man, George Alistair Sanger, Legendary Game Audio Guru

Read more

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Product details

Series: The MIT Press

Hardcover: 216 pages

Publisher: The MIT Press; 1 edition (August 8, 2008)

Language: English

ISBN-10: 026203378X

ISBN-13: 978-0262033787

Product Dimensions:

8 x 0.7 x 9 inches

Shipping Weight: 1.4 pounds (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#185,518 in Books (See Top 100 in Books)

An incredibly important resource for ludomusicology research. Collins definitely put in time and effort into this book, and it really shows.

It was well appreciated

Fantastic!

Excellent writing. Very thorough research and insightful discussion. This book is appropriate to working game audio professionals and students alike. Also, if you are a game designer/producer and want to understand more about how to best leverage the power of music and sound design to improve the quality of your product - or are interested in learning more about how your audio contractors think, and how to communicate with them more effectively - insert quarter, press start, and prepare yourself for a powerful learning experience!Read this first!

"Game Sound" is an incredibly informative and interesting book. Why do I say: "not quite what I was looking for"? I was under the impressiom that it would be more instructive, more of a "How to" if you will. The title does say "History" and "Theory" though, so I am to blame for that misconception, though I could see others making a similar mistake.If are looking for a more instructive journey into game sound I would check out the "Game Audio Tutorial" its quite good for a more hands on experience.

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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press) PDF

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press) PDF

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press) PDF
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press) PDF

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